![]() He is as good a biker as his reputation suggests, as he is perhaps the most dangerous man to pick a fight with in a race despite his average health bar and average strength (which is compensated for with his baseball bat and pragmatic fighting style).He is not a very aggressive rider and he often gives out advice on how to fight other riders in clever ways such as using the environment to your advantage.This is quite comedic as his antagonistic background shows a number of empty shot glasses in the background and a police officer looking at him bemused, implying he is seriously wasted at that point.As the levels go on he can become unfriendly to the player and start making nonsensical drunken threats.His ability to disengage from a fight not going in his favour and avoid crashing into obstacles means he can force you to overcommit to a fight and fall behind in a race, so be prepared to trade blows at high speeds. Description: Road Rash is a Racing video game published by Electronic Arts released on 1994 for the 3DO. In-game he is equipped with a baseball bat and his original bike is the 750/1100cc Banzai Super Sport.ĭespite his friendly demeanour, it is important to not take Jon lightly as he is one of the most dangerous riders in the game along with Teflon Mike and Slim Jim due to his ability to use both hard hitting bats and deftly timed kicks to knock you off your bike. He always gives friendly tips to the player when talked to, warning them of upcoming roadblocks and environmental hazards on new levels. An adrenaline junkie, Jon is the most friendly character in the game and is in the competition purely for his love of the danger in illegal street racing, as opposed to other bikers who seek to win at all costs such as Teflon Mike or to get into fights such as Rhonda Rash. M ilwaukee Jon is a playable character in Road Rash PC. Jon's daredevil style strikes fear in the heart of seasoned riders. There isn't a good excuse for how little effort they put into the most important part, the actual gameplay.An ex-con with a death wish. And it's not a port of a Genesis game, it's new. It's not exactly from early in the system's life. The same bad framerate of the Geneiss games, no splitscreen multiplayer unlike Road Rash 2 or 3 on the Genesis, absolutely no graphical enhancements.Īnd it's a 1995 game, too. It's absurd that it didn't, the Genesis Road Rash engine never was that great (the scaling's only mediocre, and the framerates terrible!), when they finally had a chance for something better they should have taken it! But not only is it running on the old engine again, but for no apparent reason the 2 player mode is gone? What happened there? I mean, I like that the music's from the 3DO game - and you actually can hear the rock music ingame, unlike the 3DO version and its ports - and it's cool that the videos, menus, and interface are as much like the 3DO game as they could get on the Sega CD, but when you get to the actual gameplay, it completely falls apart, pretty much. ![]() Road Rash CD? Yeah, what it needed to do is actually use the Sega CD's scaling hardware. Something closer to the 3DO game, while "better", would be less interesting to me, because it would never be as good as the 32-bit versions (and therefore not the one to own). I see it now as the best version of the original Road Rash - and therefore the one to own (over the Genesis version). In a weird way, though, I think I prefer it the way it is. Video: Road Rash - Axle - Pacific Highway (Level 3) Game: Road Rash Release date: 1994 Input: keyboard Character: Axle Bike: 250cc Perro Grande Level: 3 Race: Pacific Highway. ![]() If they had done it a year earlier, it might have gotten the attention needed. Ostensibly, it was just a last minute, throw-together type release, with very little effort involved. This is speculation on my part, but I think also that it had a rather short development cycle - judging by the fact that it was a late release for Sega CD, was released to zero fanfare (even compared to other late Sega CD games), and is comprised almost entirely of recycled material. Sega CD couldn't handle the 3DO version's polygonal engine. I think Sega CD could've handled something with identical gameplay to the 3DO version, just with a downgrade in background/environment graphics. Sega CD has sprite scaling in hardware, but Road Rash CD appears to simply use the original Genesis Road Rash engine. While Sega CD may not have been capable of a port, with effort they could've done something halfway between in quality. My main disappointment was that the gameplay was pretty identical to the original Road Rash, when everything else (the between-race stuff) was all ripped from the 3DO game. The bands you listed wouldn't really fit the Road Rash style IMO. Video: Road Rash - Axle - Sierra Nevada (Level 2)Game: Road RashRelease date: 1994Input: keyboardCharacter: Axle Bike: 250cc Perro GrandeLevel: 2Race: Sierra. ![]()
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